HURRICANE Mk IIB
V-2.80.52

714/257th 1% Aircraft General Statement and Installation Instructions

It is the intention of the 714/257th 1% project to over time build the most accurate aircraft that the CFS2 software can support. The development of a 1% aircraft requires specific and in many cases dramatic changes to the aircraft delivered with the MS game as well as the addition of aircraft built from the ground up by third parties which were never included in the original MS game. We believe that because the 714/257th 1% aircraft are materially different they should not be mixed with "box stock" aircraft in online combat.

All the planes 1% listed for download are qualified for use in our 714/257th William Tell Meet Air Combat Ladder. For information and to get the sign up for the ladder please go to the LINKS section at http://www.avhistory.org

HURRICANE Mk IIB

This aircraft was built using version 2.80.52 of the 714's Assembly Line and contains the newly developed Reality-X (RX) functions. It is based on the VB-Planes HURRICANE Mk IIC and we request that you take a minute and view their readme which is included with this download package. Graham of VB planes has created this plane in Gmax so its fully featured and frame rate friendly. The Special Engine damage effects were created by Sarge and the 'breakable parts' DP was created by Krazy

To install:

1. Unzip the entire aircraft into your CFS2/AIRCRAFT folder.

2. Unzip the 2.79 Effects.zip into the CFS2/EFFECTS folder.

3. Unzip the FDG Weapons acording to their readme.

4. If this is your first RX equipped aircraft download the RX-DLL from our web site and unzip it into your CFS2/MODULES folder. The aircraft will have all the standard 1% attributes with out the RX-DLL being installed, but will have none of the Reality-X features. Any addition 1% planes that have RX features you install will NOT require a additional RX.DLL

This is the 1% version of the VB-Planes HURRICANE Mk IIB contains the following modifications:

- Updated 1% V 2.80.52 Air File
- Updated MDL file.
- Simplified cockpit panel with 714 gauges added to improve frame rates.
- Updated 1% V-1.82 high resolution DP file.

The 1% aircraft are designed to be flown at the "HARD" flight model setting in the game. Additionally, select "strongest" guns, "g-forces" enabled, "sun glare" enabled, "unlimited fuel" unchecked, "unlimited ammo" unchecked, "enable auto-rudder" unchecked, "auto fuel management" unchecked and "enable auto-mixture" unchecked. Settings at other levels will greatly impair the 1% Flight/Damage/Weapons Models.

All Pilots Read this!
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If you don’t know what trim is or how to use it, please start reading about it. You will need to know about elevator and rudder trim to get the most out of your aircraft.

If you can trim the aircraft for any speed/configuration for hands off flight in under 3 seconds, you’re ready. If not, practice, practice, practice, practice, practice!

Second, you need to learn how to use the rudder. This is where rudder pedals are worth gold. What ever you use for yaw control, practice, practice, practice, practice, practice!

Third, the concept of Vmca is introduced to the multi-engine aircraft. You need to get a feel for how the aircraft handles at low speed with the loss of an engine.

The fidelity of the 2.80 flight models is very high now in the "normal" flight part of the envelope. If you go to the pilot shop at your local airport there are several books that show you how to do the basic maneuvers. William Kersher had some excellent books on flying the aircraft through the basic maneuvers.

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New for V2.80.52

1. New to the Main HURRICANE Mk IIB panel on the top is a digital Machine Gun Ammo counter and on the lower right side an Oil Tempature and Radiator Outlet Tempature gauge.

2. The Engine controls are acessed by pushing the "Aircraft" icon On the left side of the Altimeter.

To feather the engine:

Do not go only by outside references, use your gauges. You will see a drop in RPM or MP when feathering.

* Bring up the engine console,
* Move the mixture to idle cut off,
* Prop to Coarse setting
* Set the specific engine's Magneto's to off
* The rpm should drop to zero for that engine.

We now also have three new gauges which can be acessed by pushing the "Fuel Pump" icon on the right side of the Compass:

- "Trim Gauge" shows the actual trim positions for all 3 trim functions. This gauge is now required since the aircrafts Center of Gravity (CG) changes as fuel and ammo is consumed. Therefore constant trim adjustments are necessary. The trim controls are included on the panal for ease of use.

- "Current CG position" Just below the Trim Gauges is the is the current CG expressed as a %. 25% is the optimum for air combat maneuvering (ACM). However when flying at high altitudes near the aircrafts service ceiling, you will want a more forward CG to provide additional stability.

a) Smaller numbers (less then 25) move the CG forward, making the
aircraft less maneuverable.

b) Larger numbers (greater then 25) move the CG aft, providing full
maneuverability but this increased capability makes easier to stall/spin the aircraft.

- "Control Surface deflection" Before you fly, ALWAYS! Verify you have full control authority. Start on the ground with the engine off and bring up the checklist. The first section of the checklist will give you the control values for your aircraft. Deflect all your control and make sure they match. If the checklist says 20.0 and you see 19.9, YOU MUST RECALIBRATE YOUR JOYSTICK. Do not fly. Many, many pilots are missing out on the full flying experience because their joystick is not giving them full control deflection. Ever wonder why some people can out maneuver you on the ZONE, this is why. We cannot stress how important this is. Please spread the word so others can enjoy the full flight modeling.

3. The Green ACM and Red Fuel Dump switches are now standard on all 1% aircraft.

- "Green ACM" switch is located to the right of the Flap Position Indicator. The new 2.80 flight models set neutral trim to occur at their corner speed. Because of the way trim adjustment is modeled it's difficult to set the trim, so we designed the ACM Trim button to set the neutral trim for you. Having neutral trim set to the aircraft's corner speed allows you to have direct feedback on the aircraft in relation to the aircrafts corner speed (the speed where the aircraft's rate of turn is fastest). If after hitting the ACM trim button the aircraft wants to nose down, this feedback is telling you the pilot the aircraft is below corner speed and you need to speed up. If the aircraft tends to nose up, this feedback is telling you the speed is above corner and you need to slow down.

Note: if you fly with nose up trim above corner speed, you can over-g the airframe.

3. The Red Fuel Dump swtich is located to the right of the ACM switch. The Fuel Dump switch will empty the Reserve tank. Fly your normal patrol flights on the resurve tank first, when you fly quick combat or multiplayer online, select both tanks to feed the engine then hit the Red switch to configure the aircraft for it's best ACM center of gravity position. Release the Drop tanks if you are carring them

Note: If you dump a tank that is feeding the engine it will stall because of fuel starvation and you may or may not be able to restart it.

Remember, the CG will still change as you burn fuel off or expend ordinance. The FD switches do NOT dump all the fuel on the aircraft, they only dump the selected tanks. It will set the aircraft to approximately the same fuel load of the actual aircraft when it flew ACM if the tanks were full when you took off. Some aircraft may have more than 1 switch, some will not have any, so be sure to hit all of them. The 1% aircraft are optimized to fly with the same fuel load in the tanks as the real aircraft when they flew ACM. You must pay attention to the tanks fuel status and selectively feed from different tanks to keep the aircraft CG balanced as you consume fuel.


3. The "Compass" icon to the right of the Fuel Level gauge will call up the ADF system and the "Compass Card" icon to the right side of the Compass will bring up the inflight map.

4. New Checklists - use them to get maximum performance from the aircraft
and to prevent you from breaking the aircraft.

5. RealityX - A special feature of the 1% planes that adds greatly to the
pilots workload creating a more immersive flightsim experience. You will
need to start watching the following

a. Max G - The HURRICANE Mk IIB is limited to +8.0, -4.0. If you exceed this limit, the aircraft will explode.

b. Max Speed - The HURRICANE Mk IIB is limited to 390mph IAS. If you exceed this limit, the aircraft will explode.

c. Engine temperature limit - Radiator Outlet Temperature 284F and Oil Temperature 300F. If your engine exceeds these limits, it will briefly sputter. With luck, you might be able to exceed it again. Otherwise, you will become a glider. Typically there are two ways to reduce CHT temps, and both come at a cost.

1) Reduce RPM - downside is you are reducing the thrust of the engine

2) Open Radiator Shutter - This allows more air to enter and cool the engine. The down side is if you open then at too high a speed, 212+kts, they will break and jam closed.

NOTE: The radiator shutter feature has not yet been modeled in CFS2 so the only option you have at this time is to lower the RPM.

Regards,

714/257th 1% Team